Interface VertexPartition<V,​E>

  • Type Parameters:
    V - the vertices type
    E - the edges type
    All Known Subinterfaces:
    IVertexBiPartition, IVertexPartition, VertexBiPartition<V,​E>, VoronoiAlgo.IResult, VoronoiAlgo.Result<V,​E>

    public interface VertexPartition<V,​E>
    A partition of the vertices of a graph.

    A partition of a set is a division of the set into a number of disjoint subsets, such that their union is the original set. The sets may also be called 'components' or 'blocks'. We use the term 'block' instead of 'set' to avoid confusion with the get/set convention.

    The partition represent a mapping from the vertices of a graph to \(B\) blocks, each block is assigned a number in range \([0,B)\). To check to which block a vertex is assigned use vertexBlock(Object).

    Author:
    Barak Ugav
    • Method Detail

      • numberOfBlocks

        int numberOfBlocks()
        Get the number of blocks in the partition.
        Returns:
        the number of blocks in the partition, non negative number
      • vertexBlock

        int vertexBlock​(V vertex)
        Get the block containing a vertex.
        Parameters:
        vertex - a vertex in the graph
        Returns:
        index of the block containing the vertex, in range \([0, blocksNum)\)
      • blockVertices

        Set<V> blockVertices​(int block)
        Get all the vertices that are part of a block.
        Parameters:
        block - index of a block
        Returns:
        the vertices that are part of the blocks
        Throws:
        IndexOutOfBoundsException - if block is not in range \([0, blocksNum)\)
      • blockEdges

        Set<E> blockEdges​(int block)
        Get all the edges that are contained in a block.

        An edge \((u,v)\) is contained in a block if both \(u\) and \(v\) are contained in the block.

        Parameters:
        block - index of a block
        Returns:
        the edges that are contained in the blocks
        Throws:
        IndexOutOfBoundsException - if block is not in range \([0, blocksNum)\)
      • crossEdges

        Set<E> crossEdges​(int block1,
                          int block2)
        Get all the edges that cross between two different blocks.

        An edge \((u,v)\) is said to cross between two blocks \(b_1\) and \(b_2\) if \(u\) is contained in \(b_1\) and \(v\) is contained in \(b_2\). Note that if the graph is directed, the cross edges of \((b_1,b_2)\) are different that \((b_2,b_1)\), since the direction of the edge matters.

        Parameters:
        block1 - the first block
        block2 - the second block
        Returns:
        the set of edges that cross between the two blocks
      • graph

        Graph<V,​E> graph()
        Get the graph that the partition is defined on.
        Returns:
        the graph that the partition is defined on
      • blockSubGraph

        default Graph<V,​E> blockSubGraph​(int block)
        Create a new graph that contains only the vertices and edges that are contained in a block.

        The returned graph is an induced subgraph of the original graph, namely it contains only the vertices of the block and edges between them.

        The vertex and edge weights are not copied to the new sub graph. For more coping options see blockSubGraph(int, boolean, boolean).

        Parameters:
        block - index of a block
        Returns:
        a new graph that contains only the vertices and edges that are contained in the block
      • blockSubGraph

        default Graph<V,​E> blockSubGraph​(int block,
                                               boolean copyVerticesWeights,
                                               boolean copyEdgesWeights)
        Create a new graph that contains only the vertices and edges that are contained in a block with option to copy weights.

        The returned graph is an induced subgraph of the original graph, namely it contains only the vertices of the block and edges between them.

        Parameters:
        block - index of a block
        copyVerticesWeights - if true the vertices weights are copied to the new graph
        copyEdgesWeights - if true the edges weights are copied to the new graph
        Returns:
        a new graph that contains only the vertices and edges that are contained in the block
      • blocksGraph

        default Graph<Integer,​E> blocksGraph()
        Create a new graph representing the edges between the blocks.

        Each vertex in the new graph represents a block, and there is an edge between two blocks if there is an edge between two original vertices, each in a different block. The vertices of the new graphs will be numbered from \(0\) to \(B-1\), where \(B\) is the number of blocks in the partition. The edges of the new graph will have the identifiers of the original edges.

        If there are multiple edges between two blocks, multiple parallel edges will be created in the new graph. Original edges between vertices in the same block will be ignored, instead of copied as self edges in the new graph. For more options regarding self and parallel edges see blocksGraph(boolean, boolean).

        Returns:
        a new graph where each vertex is a block, and there is an edge between two blocks if there is an edge between two original vertices, each in a different block
      • blocksGraph

        Graph<Integer,​E> blocksGraph​(boolean parallelEdges,
                                           boolean selfEdges)
        Create a new graph representing the edges between the blocks.

        Each vertex in the new graph represents a block, and there is an edge between two blocks if there is an edge between two original vertices, each in a different block. The vertices of the new graphs will be numbered from \(0\) to \(B-1\), where \(B\) is the number of blocks in the partition. The edges of the new graph will have the identifiers of the original edges.

        Parameters:
        parallelEdges - if true multiple parallel edges will be created between two blocks if there are multiple edges between them, if false only a single edge will be created, with identifier of one arbitrary original edge between the blocks. This is also relevant for self edges, if selfEdges is true.
        selfEdges - if true for each original edge between two vertices in the same block, a self edge will be created in the new graph, if false such edges will be ignored
        Returns:
        a new graph where each vertex is a block, and there is an edge between two blocks if there is an edge between two original vertices, each in a different block
      • fromMap

        static <V,​E> VertexPartition<V,​E> fromMap​(Graph<V,​E> g,
                                                              Object2IntMap<V> map)
        Create a new vertex partition from a vertex-blockIndex map.

        Note that this function does not validate the input, namely it does not check that the block numbers are all the range [0, maxBlockIndex], and that there are no 'empty' blocks.

        Type Parameters:
        V - the vertices type
        E - the edges type
        Parameters:
        g - the graph
        map - a map from vertex to block index
        Returns:
        a new vertex partition
      • fromMapping

        static <V,​E> VertexPartition<V,​E> fromMapping​(Graph<V,​E> g,
                                                                  ToIntFunction<V> mapping)
        Create a new vertex partition from a vertex-blockIndex mapping function.

        Note that this function does not validate the input, namely it does not check that the block numbers are all the range [0, maxBlockIndex], and that there are no 'empty' blocks.

        Type Parameters:
        V - the vertices type
        E - the edges type
        Parameters:
        g - the graph
        mapping - a mapping function that maps from a vertex to block index
        Returns:
        a new vertex partition
      • isPartition

        static <V,​E> boolean isPartition​(Graph<V,​E> g,
                                               ToIntFunction<V> mapping)
        Check if a mapping is a valid partition of the vertices of a graph.

        A valid vertex partition is a mapping from each vertex to an integer number in range [0, numberOfBlocks), in which there are not 'empty blocks', namely at least one vertex is mapped to each block.

        Type Parameters:
        V - the vertices type
        E - the edges type
        Parameters:
        g - the graph
        mapping - a mapping function that maps from a vertex to block index
        Returns:
        true if the mapping is a valid partition of the vertices of the graph, false otherwise