UniformTreeGenerator<V,E> |
UniformTreeGenerator.edges(IdBuilder<E> edgeBuilder) |
Set the edge builder that will be used to generate edges.
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UniformTreeGenerator<V,E> |
UniformTreeGenerator.seed(long seed) |
Set the seed of the random number generator used to generate the graph(s).
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UniformTreeGenerator<V,E> |
UniformTreeGenerator.vertices(int verticesNum) |
Set the number of vertices that will be generated for each graph.
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UniformTreeGenerator<V,E> |
UniformTreeGenerator.vertices(int verticesNum,
IdBuilder<V> vertexBuilder) |
Set the number of vertices that will be generated for each graph, and the vertex builder that will be used to
generate them.
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UniformTreeGenerator<V,E> |
UniformTreeGenerator.vertices(Collection<? extends V> vertices) |
Set the vertices set of the generated graph(s).
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